Empire of Bane
We are using the Token System. Tokens are an easy way to represent the various resources that a character collects that would otherwise have to be laboriously recorded. There are three types of tokens that will be awarded in the campaign.
Wealth tokens represent gold coins, art objects, gems, and other monetary wealth that the character has accrued. High level character who have obtained a great deal of wealth are assumed to either be carrying this wealth in the most compact form available (such as in the form of gemstones) or to have deposited their wealth with a banker.
|Item Level||# Per Token|
|Up to your level +4||1 per token|
|Up to your level +2||2 per token|
|Up to your level||5 per token|
Purchasing Magic Items
|Item Level||# Tokens|
|Your level +3||6 tokens|
|Your level +2||5 tokens|
|Your level +1||4 tokens|
|Less than your level||3 tokens|
|Items is uncommon||+1 favor token|
|Ritual Level||# Per Token|
|Up to your level||1 per token|
|Up to your level -3||2 per token|
|Extra ritual tokens||5 per token|
|Beast Handler||1 token|
|Guide, Underdark||1 token|
|Guide, Wilderness||1 token|
Favors represent boons that the character may utilize. Favors are usually earned by gaining the goodwill of a powerful figure such a king, archfey, or even deity. The favors listed here are only a starting point only and should not be implied to exclude other uses at the DM’s discretion.
|Bypass a non-combat skill challenge||(1 x skill challenge complexity) tokens|
|Gain a magical item as a gift||as wealth tokens1|
|Gain access to an individual above your station||1 token|
|Gain access to an exclusive group or event||1 token|
|Borrow an item of up to your level +3 until your next sabbatical rest||2 tokens|
|Gain access to a ritual of up to your level +8 once||1 token|
|Gain a hireling||as wealth tokens2|
|Negate the consequences of a petty offense||1 token|
|Reduce the consequences of a serious offense to those of a petty offense||2 tokens|
|Reduce the consequences of a heinous offense to those of a serious offense||3 tokens|
1 A magical item gained as a gift can be uncommon with no additional cost. Alternatively, a common item gained as a gift may be up to 1 level higher than normal.
2 A hireling type that is especially suited to one of the character’s patrons may be discounted. For example, if a favor is owed from a mage’s guild, a magician hireling might be received for only 1 favor token. Likewise, a noble lord might reward a character with both a porter and valet for only 1 favor token.
Fate represents luck and karma. It allows a character to manipulate events in their favor at critical moments. Fate is typically earned for especially virtuous or selfless deeds, and for performing quests that grant little reward in the way of wealth and favors.
|Reroll an attack roll (1/encounter)||1 token|
|Score an automatic critical hit on an attack||3 tokens|
|Gain an automatic 20 on a skill check||1 token|
|Cause an enemy to reroll an attack (cannot be used on a critical hit)||1 token|
|Spend an action point in an encounter where you’ve already spent an action point||1 token|
|Cheat death (raise dead sans penalties)||3 tokens|
|Recharge an encounter power or second wind (1/encounter)||1 token|
|Recharge a daily power (1/encounter)||2 tokens|
|Remove a minor injury or disease||1 token|
|Remove a major injury or curse||2 tokens|
|Recover all healing surges during a short rest||2 tokens|
The DM Will provide the distributions when he can.