Houserules




Contents
  1. Injury System
  2. Rituals
  3. Token System
  4. Bonuses
  5. Basic Attacks
  6. Power Source Bonuses
  7. Grabbed Houserules
  8. Inherent Bonus
    1. Inherent Bonus Table Quick reference
  9. Multiclass
  10. Banned Feats and Magic Items
  11. Quick Table Guide

Injury System

The injury sytem allows for a slightly grittier style of play. Some wounds are not easily shrugged off with a mere night’s rest and require more extensive recovery times.

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Rituals

Changes to the way rituals are used, necessitated because of the token system for wealth. In addition, expensive ritual costs acted as a strong disincentive to use rituals for many players in the past.

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Token System

The token system replaces the use of normal currency (such as gold and silver pieces). In addition, it allows players to earn two other forms of “currency”, favors and fate.

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Bonuses (a.k.a. removing “feat taxes”)

  • All players receive a +1 feat bonus to weapon and implement attacks. This bonus increases to +2 at 11th level and +3 at 21 level. This lessens the need for expertise feats (though an expertise feat may still be taken for its other features).
  • All players receive a +1 feat bonus to Fortitude, Reflex, and Willpower defenses. This bonus increases to +2 at 11th level and +3 at 21 level. This obsoletes the feat “Improved Defenses”.
  • At level 21, each player may gain a +4 bonus to either Fortitude, Reflex, or Willpower defenses.

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Basic Attacks

  • Each character may use the same ability score as one of the character’s at-will class attack powers to make melee basic attacks. Characters without at-will class attack powers use strength to make melee basic attacks unless a feat or class feature allows otherwise. This works similarly to the feat “melee training” without the penalty of reduced damage.

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Power Source Skill Bonus

Each power source can add it’s highest ability score to one skill instead of the skill’s normal ability. A character that has multiple power sources (or gains additional power sources) must select from which power source it gains this bonus. The associated skill by power source is as follows:

  • Arcane – Arcana
  • Divine – Religion
  • Martial – Athletics
  • Primal – Nature
  • Psionic – Dungeoneering
  • Shadow – Stealth

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Getting Grabbed

Due to how grab rules work, Grabs currently cannot be countered at all with melee when the creature that is grabbing is 2 or more squares away.

So as a new houserule, if you are physically grabbed by a creature and the creature themselves is outside your melee range, you can still use melee attacks on the creature. The target in short is the physical appendage used to hit you. This doesn’t cut off the appendage or stop the grab in any way. Normal rules still apply for the grab itself. This is obviously different though if the grabs are not physical (such as a magic means).

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Inherent Bonus

We gain the Inherent Bonus feature found in the rules of Dark Sun Campaign Setting. What this means is that for the most part, we won’t be handing out or looking for items per say. However, we may obtain rare special items that make them more powerful from the norm. The Inherent Bonus gives us the following:

  • Attacks – Characters gain a +1 enhancement bonus to implement and weapon attacks at levels 2, 7, 12, 17, 22, and 27. In addition, characters gain bonus dice on critical hits equal to 1d6 times the enchancement bonus.
  • Defenses – Character’s gain a +1 enhancement bonus to all defenses (AC, fortitude, reflex, and will) at levels 4, 9, 14, 19, 24, and 29 to AC. In addition, characters gain a bonus to AC as if they were wearing masterwork armor of the appropriate bonus (For example, +1 full plate armor normally has a base armor value of 9 instead of 8. A character wearing full plate would receive +2 to AC when leveling from 3 to 4; +1 from the enhancement bonus and +1 from the armor’s base value increasing from 8 to 9).

Level Attacks Defenses
1 +0 +0
2-3 +1 +0
4-6 +1 +1
7-8 +2 +1
9-11 +2 +2
12-13 +3 +2
14-16 +3 +3
17-18 +4 +3
19-21 +4 +4
22-23 +5 +4
24-26 +5 +5
27-28 +6 +5
29-20 +6 +6

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Multiclassing

Whenever a character gains a power from class other than it’s own (usually through multiclassing), the character replaces the ability score that controls the power’s attack with “Your highest ability” wherever that ability is mentioned in the power.

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Banned Feats

  • Improved Defenses
  • Versatile Expertise
  • Melee Training
  • Intelligent Blademaster
  • Archery Mastery
  • Epic Fortitude
  • Epic Reflexes
  • Epic Will

Banned Magic Items

With the exception of the enhancement bonuses (i.e. magic weapons, implements, armor, and neck slot items), magic Items that grant a permanent or near-permanent bonus to attack, damage, or defenses are banned. Some examples follow. Items with additional effects may be allowed if the bonus to attack, damage, or defenses is eliminated. This list is not exhaustive.

  • Anklets of Opportunity
  • Backtrack Bindings
  • Belt of Vim
  • Boots of Blood
  • Boots of Caiphon
  • Boots of Dancing
  • Boots of Quickness
  • Bracers of Archery
  • Bracers of the Perfect Shot
  • Bracers of Mighty Striking
  • Carcanet of Psychic Schism
  • Circlet of Indomitability
  • Circlet of Mental Defense
  • Circlet of Resolute Mind
  • Diamond Cincture
  • Dimensional Stride Boots
  • Eagle Eye Goggles
  • Elven Chain Shirt
  • Feystep Lacings
  • Fey Warrior Boots
  • Helm of Able Defense
  • Girdle of the Dragon
  • Iron Armbands of Power
  • Pennant Helm
  • Pursuer’s Boots
  • Time Jumping Boots

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Quick Table Guide on level

Here is a quick reference of what every character gains as a quick rundown to the above. This is also helpful if using the online character builder to find the equivalent of what you get. As I cannot explicitly add in things like when you get a feat and all that due to copyright, I will provide what I can that is available publicly.

Level Experience Inherent Attack Inherent Defense Features
1 0 +0 +0
2 1000 +1 +0

  • Gain 1 feat
3 2250 +1 +0 -
4 3750 +1 +1

  • Gain 1 feat
  • Gain +1 to 2 stat scores of your choice
5 5500 +1 +1 -
6 7500 +1 +1

  • Gain 1 feat
7 10,000 +2 +1 -
8 13,000 +2 +1

  • Gain 1 feat
  • Gain +1 to 2 stat scores of your choice
9 16,500 +2 +2 -
10 20,500 +2 +2

  • Gain 1 feat
11 26,000 +2 +2

  • Paragon Path Choice
  • Improved Defenses Feat bonus (Or equivalent) increases
  • Versatile Expertise Feat bonus increases
  • Gain 1 feat
  • Gain +1 to all stat scores
  • Paragon Path Class Feature(s)
12 32,000 +3 +2

  • Gain 1 feat
  • Paragon Path Class Feature
13 39,000 +3 +2

  • Replacement choice for Encounter power
14 47,000 +3 +3

  • Gain 1 feat
  • Gain +1 to 2 stat scores of your choice
15 57,000 +3 +3

  • Replacement Choice for Daily Power
16 69,000 +3 +3

  • Gain 1 feat
  • Paragon Path Class Feature
17 83,000 +4 +3

  • Replacement Choice for Encounter Power
18 99,000 +4 +3

  • Gain 1 feat
  • Gain +1 to 2 stat scores of your choice
19 119,000 +4 +4

  • Replacement Choice for Daily Power
20 143,000 +4 +4

  • Gain 1 feat
  • Paragon Path Class Feature
21 175,000 +4 +4

  • Epic Destiny Choice
  • Improved Defenses Feat bonus increases
  • Versatile Expertise Feat Bonus (Or equivalent) increases
  • Level 1 At-Will powers improve (Check Power)
  • Bonus Feat Choice (Epic Fort, Epic Reflex, or Epic Will)
  • Gain 1 feat
  • Gain +1 to all stat scores
  • Epic Destiny Class Feature
22 210,000 +5 +4

  • Gain 1 feat
23 255,000 +5 +4

  • Replacement Choice for Encounter Power
24 310,000 +5 +5

  • Gain 1 feat
  • Gain +1 to 2 stat scores of your choice
  • Epic Destiny Class Feature
25 375,000 +5 +5

  • Replacement Choice for Daily Power
26 450,000 +5 +5

  • Gain 1 feat
  • Epic Destiny Class Feature
27 550,000 +6 +5

  • Replacement Choice for Encounter Power
28 675,000 +6 +5

  • Gain 1 feat
  • Gain +1 to 2 stat scores of your choice
29 825,000 +6 +6

  • Replacement Choice for Daily Power
30 1,000,000 +6 +6

  • Gain 1 feat
  • Epic Destiny Class Feature

Courtesy of this table info is partial thanks to Windjammer for posting the public info that WotC offered from their website.

1 Remember, this is the equivalent of what you’re getting when using the Online Character Builder. You always have every expertise of whatever you can use, just never the specialty portion of the feat (like what you’d find from Staff Expertise).
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Houserules

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