Empire of Bane
As described in the Token System, rituals can be learned by expending a wealth token. All other requirements of learning a ritual (such as the time required) remain the same.
Players with the ritualist feat have a number of ritual tokens equal to the highest of their Intelligence, Wisdom, or Charisma modifiers. Every time a ritual is cast, one ritual token is expended. This replaces the component cost of rituals. Ritual tokens refresh at the end of a sabbatical rest. If a player desires more ritual tokens without taking a sabbatical rest, five ritual tokens may be gained by expending one wealth token. If a creature gains access to a ritual that does not have the ritualist feat, they have one ritual token.
Ritual Special Costs
A few rituals have especially expensive components and require the expenditure of wealth tokens in addition to the expending a ritual token.
|Ritual||# wealth tokens|
|Cure Disease||1 token|
|Raise Dead||3 tokens|
|Remove Affliction||1 token|
|Any Item Creation Ritual||Tokens equal to the number needed to purchase the item|
These rules apply equally to characters who have have taken the practiced study feat to use martial practices.